Call of Duty 4: Modern Warfare

VideoGames : Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare

from: Activision Inc.



 : Call of Duty 4: Modern Warfare
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Binding: Video Game
Brand: ACTIVISION
EAN: 0047875830813
ESRB Age Rating: Mature
Label: Activision Inc.
Manufacturer: Activision Inc.
Model: 83081
Platform: PLAYSTATION 3
Publisher: Activision Inc.
Release Date: 2007-11-05
Studio: Activision Inc.



Editorial Review:

Product DescriptionCall of Duty 4: Modern Warfare, the new action-thriller from the award-winning team at Infinity Ward, the creators of the Call of Duty series, delivers the most intense and cinematic action experience ever. Armed with an arsenal of advanced and powerful modern day firepower, players are transported to treacherous hotspots around the globe to take on a rogue enemy group threatening the world. As both a U.S Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory. The epic title also delivers an added depth of multiplayer action providing online fans an all-new community of persistence, addictive and customizable gameplay. ESRB Rated M for Mature




Features:
  • Intense action thriller with stunning next-generation graphics and amazing special effects
  • Play as both a U.S. Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns
  • Enter treacherous hotspots around the globe to take on a rogue enemy group threatening the world
  • Use sophisticated technology, superior firepower, and coordinated land and air strikes on a battlefield where speed, accuracy, and communication are essential to victory
  • Depth of multiplayer action providing online fans an all-new community of persistence, addictive, and customizable gameplay





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Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Instant Classic and Best FPS I've played overall !!!!!
The greatness of this game is something to be pondered for days. Everything from the graphics,sound and the amazing multiplayer make this game nearly perfect when compared to others. I bought this game a few months ago and I'm still working on it because there is so much to unlocking in the multiplayer. Even if the campaign was short... it was crazy intense!!!! The two things that makes this game stand from others is the fact that nearly every action in multiplayer is mirrored and seen by others. flash bang causing a reaction, clips dropping, play stance, dust and smoke etc. The gameplay in multiplayer is nearly the same as the single player campaign. Its these little things when compared to other fps multiplayers that make this game amazing!!!!



Rating: 5 out of 5 stars - Worth Buying
A game worth buying although I would say take it in small doses so you dont burn yourself out and just shelf it :(. I would sooner pick Battlefield out though.



Rating: 3 out of 5 stars - game of the year
I thought this game sucked, it was entirely too fast paced for me. I just finished playing MGS4 and you can go through that game without killing hardly anyone. CoD4 is just guns blazzing through the whole game with some 2 cent storyline that should have been just left out. If your too close to the enemy they will smack you with their weapon and your character dies, if you jump out in front on the enemy you can only survive like three shots before you die.



Rating: 5 out of 5 stars - Can't get enough!
First time I played this game was on the 360, I immediately bought it for my PS3, then got 3 other friends of mine to buy it. I love it, they love it we all love it and still play every week battling it out on line.

This game is very fun & addicting all to many nights I've seen the sunrise as I've played through the night, crazy I know but it's really that fun, especially when playing with good friends! Enjoy!



Rating: 5 out of 5 stars - Simply Amazing
Amazing graphics, almost flawlessly realistic. Superb missions. If you love FPS, you will be blown away.



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Ted Shelton: "Frankly I felt that BlogOn was a waste of time and money."

I think the BlogOn conference was overproduced. In the name of professionalism the organizing firm turned off potential speakers, oversubscribed sponsors, etc.

I would have liked a debatable topic (aside from *blogging = journalism*. Two people slugging it out. Or a devil's advocate taking challenges from the floor.

I would have liked more hard numbers. Facts. Charts. Diagrams. We have the analytic tools to BS-check them; harder on vague opinions and single-points-of-observation.

I found it disturbing how much money was being commanded (from both attendees and sponsors) for a conference at a university. Maybe it was because it was at Berkeley? Maybe we should have taken over a community college or a Cal State or a DeVry. The facilities costs would have been cheaper at least. I heard an organizer apologize and say the next one would be at a hotel, like that would have been better.

Cost wasn't the whole problem. We're at a stage where early adopters are meeting folks who want to leap the chasm. Huge gaps in knowledge, experience, context, culture, vocabulary. It's the gap.

There are huge ideas to be explored, even in the world of applying blogs to media strategy and the enterprise. And most of the big ideas weren't even on the agenda at BlogOn. Probably because it was catering to those who want to commercialize, fund, and otherwise exploit (excuse me, "get in on") the emerging medium.

Let's fork these conferences so advanced topics on business and technology and culture fit the participants. 

[a klog apart]


In a dusty supply closet at 1 Times Square, a computer terminal hooked up to hordes of ethernet servers, RAID arrays and monitors humbly runs the largest LED sign in the world. The sign, a 3-sided, 17,000-square-foot Goliath, debuted last night at the opening of a Walgreens in New York City. Today, I got to see what makes it tick.

Each side of the sign, designed by D3 LED, requires a 48-drive RAID pumping data at a rate of 3.2GB/second to a custom-built PC. From there, the data is fed through graphics cards to multiple DVI pipes, which lead to six DVI pixel splitters (known as a Spyders). The splitters take video data of a specific resolution and upscale it to the size needed for the display. Once the data is crunched and formatted for the sign, it's sent out via 4Gbps ethernet to one of more than 12,000 display modules that make up the ginormous billboard.

Each module is a mini-computer, complete with MAC address, redundant 4-gigabit ethernet ports, power supply and a fan. Each panel can report all kinds of vital statistics, including its temperature. If there's a problem, the panel reports itself to the main computer for easy troubleshooting. (Like a good communist, it can report problems with its neighbors, too.) The majority of the electronics are accessible from inside, so dangerous repair jobs on scaffolding suspended over Times Square are a thing of the past.

The sign's modules are split into three sections, low-, medium- and high-resolution grids based on their distance from the street. (Why waste pixels for objects way high up?) The top, as you probably guessed, has the largest pixels, at 24mm, while the middle has 12mm and the bottom has 10mm.

The animators are faced with a tough challenge when creating content for the signs, as they must keep the different display sizes in mind so the animation appears cohesive throughout the sections. To help out the animators, sign creator D3 LED made a virtual copy of it that is 10,000 pixels high by 4,000 pixels wide, the equivalent of 43 megapixels. (It's 20 times the resolution of HD, too.) They use an Adobe After Effects template to help coordinate placement of the animations on the slash-shaped sign.

As previously reported, a single 30-second spot on the billboard requires a staggering 150GB of data transferred through the system. But before you accuse D3 and Walgreens of hogging all of the power in New York, they attest that they are not. With the Con Ed bill in mind, their design reduced unnecessary copper wiring by over 300,000 feet and increased the voltage for more efficient power. They also set up an auto-dimmer (like you might have on your laptop) that adjusts the luminosity of the LEDs based on the ambient light outside. All of this makes it not necessarily cheap but at least cheaper than you'd think to operate.

The Walgreens sign is a complex, fascinating testament to the sheer power of LED displays. While most people living in New York avoid Times Square exactly because of things like this, tourists will undoubtedly flock to the center to observe the sign up close, even though it can be seen from as far away as Bryant Park and the Port Authority. For now, it's something that even this semi-jaded NYC resident can appreciate. [Walgreens Sign on Giz]


via Gizmodo

Massive energy releases occur every day in the upper reaches of Earth's atmosphere. Lightning may give rise to these bursts of radiation. However, unlike the well-known flashes of light and peals of thunder familiar to Earth-dwellers, these energy releases are channeled upward and can be detected only from space. Our atmosphere protects us from the effects of this radiation, but the mechanisms at work can impact Earth's upper atmosphere and its space environment.

The authors of the new book "Sex and War" talk with Wired Science how biology and technology have shaped violence and war in the past and likely will in the future.
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Attention, All Subscribers to the IAEA.org RSS Feed. We have moved and integrated all the site's newsfeeds into one central location. From this new page you will be able to subscribe to all other feeds the IAEA is offering, for example, job vacancies, IAEA meetings and publications. We urge you to update your subscription as soon as you can.





Call of Duty 4: Modern Warfare

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